Standard Armor

Non-Proficient With Armor A character who wears armor and/or uses a shield with which he is not proficient takes the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dex and Str based ability and skill checks. The penalty for non-proficiency with armor stacks with the penalty for shields.

Sleeping In Armor A character who sleeps in medium or heavy armor is automatically fatigued the next day. He takes a –2 penalty on Str and Dex and can't charge or run. Sleeping in light armor does not cause fatigue.

The Armors listed below with also have a weight difference if they are for a small race. The weight of a small Armor is half that of a medium. I.E. A Chainmail weights 40 lbs. medium size, it is 20 lbs. small size.

Light Armor

Armor Cost Armor/Shield Bonus Maximum Dex Bonus Armor Check Penalty Arcane Spell Failure Chance 30 ft.|20 ft. Weight
Padded 5gp +1 +8 0 5% 30 ft.|20 ft. 10 lbs.
Leather 10gp +2 +6 0 10% 30 ft.|20 ft. 15 lbs.
Studded Leather 25gp +3 +5 –1 15% 30 ft.|20 ft. 20 lbs.
Chain Shirt 100gp +4 +4 –2 20% 30 ft.|20 ft. 25 lbs.

Medium Armor

Armor Cost Armor Bonus Maximum Dex Bonus Armor Check Penalty Arcane Spell Failure Chance 30 ft|20 ft. Weight
Hide 15gp +3 4 -3 20% 20 ft.|15 ft. 25 lb.
Scale Mail 50gp +4 3 -4 25% 20 ft.|15 ft. 30 lb.
Chainmail 150gp +5 2 -5 30% 20 ft.|15 ft. 40 lb.
Breastplate 200gp +6 3 –4 25% 20 ft.|15 ft. 30 lbs.

Heavy Armor

Armor Cost Armor Bonus Maximum Dex Bonus Armor Check Penalty Arcane Spell Failure Chance 30 ft.|20 ft. Weight
Splint Mail 200gp +7 0 -7 40% 20 ft.|15 ft. 45 lb.
Banded Mail 250gp +7 1 -6 35% 20 ft.|15 ft. 35 lb.
Half-Plate 600gp +8 0 -7 40% 20 ft.|15 ft. 50 lb.
Full Plate 1,500gp +9 1 -6 35% 20 ft.|15 ft. 50 lb.

Shields

If a character is wearing armor and using a shield, both armor check penalties apply.

Dual Wielding shields: we don't allow it.

You can cast spells with light shields and buckler's you can't with a heavy shield or tower shield

Light shields let you hold items in that hand that aren't weapons

Shield Cost Shield Bonus Maximum Dex Bonus Armor Check Penalty Arcane Spell Failure Chance 30 ft./20 ft. Weight
Buckler 5gp +1 -1 5% —/— 5 lb.
Shield, Light Wooden 3gp +1 -1 5% —/— 5 lb.
Shield, Heavy Wooden 7gp +2 -2 15% —/— 10 lb.
Shield, Tower 30gp +4 2 -10 50% —/— 45 lb.
  • Weight figures are for armor sized to fit Medium characters. Armor fitted for Small characters weighs half as much, and armor fitted for Large characters weighs twice as much.

Getting in and out of armor

Putting on or taking off armor is a sometimes complicated procedure. The time required to don armor depends on its type; see Table: Donning Armor.

Don: This column tells how long it takes a character to put the armor on. (One minute is 10 rounds.) Readying (strapping on) a shield is only a move action.

Don Hastily: This column tells how long it takes to put the armor on in a hurry. The armor check penalty and armor bonus for hastily donned armor are each 1 point worse than normal.

Remove: This column tells how long it takes to get the armor off. Removing a shield from the arm and dropping it is only a move action.

Table: Donning Armor

Armor Type Don Don Hastily Remove
Shield (any) 1 move action n/a 1 move action
Padded, leather, hide, studded leather, or chain shirt 1 minute 5 rounds 1 minute1
Breastplate, scale mail, chainmail, banded mail, or splint mail 4 minutes1 1 minute 1 minute1
Half-plate or full plate 4 minutes2 4 minutes1 1d4+1 minutes1

1 If the character has some help, cut this time in half. A single character doing nothing else can help one or two adjacent characters. Two characters can't help each other don armor at the same time.
2 The wearer must have help to don this armor. Without help, it can be donned only hastily.

Armor Quality

Masterwork Armor

Just as with weapons, you can purchase or craft masterwork versions of armor or shields. Such a well-made item functions like the normal version, except that its armor check penalty is lessened by 1.
A masterwork suit of armor or shield costs an extra 150 gp over and above the normal cost for that type of armor or shield.
The masterwork quality of a suit of armor or shield never provides a bonus on attack or damage rolls, even if the armor or shield is used as a weapon.
All magic armors and shields are automatically considered to be of masterwork quality.
You can’t add the masterwork quality to armor or a shield after it is created; it must be crafted as a masterwork item.

Technological Armor

You must be proficient in the mentioned category of armor to use them as normal.

Special: These Armors can be magically enchanted with just Enchantment bonuses to hit and damage (+1 +2 ect).
At the GM's discretion, some magical special abilities might simply not be appropriate for application to certain technological items.

Light Armor

Armor Cost Armor/Shield Bonus Maximum Dex Bonus Armor Check Penalty Arcane Spell Failure Chance 30 ft.|20 ft. Weight
Inssuit 19,250 gp +3 +6 0 15% 30 ft.|20 ft. 10 lbs.

Special Armor

This armor is the same one just its light armor version and heavy armor version

Armor Cost Armor/Shield Bonus Maximum Dex Bonus Armor Check Penalty Capacity Usage Arcane Spell Failure Chance 30 ft.|20 ft. Weight
Smart Armor (compact) 16,500 gp +4 +4 -2 60 1/charge/10 mins 25% 30 ft.|20 ft. 20 lbs.
Smart Armor (Expanded Form) 16,500 gp +8 +1 -5 60 1/charge/10 mins 35% 20 ft.|15 ft. 20 lbs.
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