Starknife
From a central metal ring, four tapering metal blades extend like points on a compass rose.
Description: A wielder can stab with the starknife or throw it.
Range increment
Range increment is how far this weapon can be fired at the penalty shown is to hit without far shot feat and with far shot feat
Range | Without far shot | With far shot feat |
---|---|---|
20 ft. | 0 | 0 |
40 ft. | -2 | -1 |
60 ft. | -4 | -2 |
80 ft. | -6 | -3 |
100 ft. | -8 | -4 |
Enhancements
Material Enhancements | |||||
---|---|---|---|---|---|
Material | Average | Masterwork 1 | Hardness | Hit Points | Special |
Steel | 24 gp | 324 gp | 10 | 2 | |
Adamantine | 3,024 gp | 20 | 2 | Bypass hardness less than 20 | |
Iron, Cold | 48 gp | 348 gp | 10 | 2 | Magical enchantments cost an additional 2,000 gp |
Mithral | 1,524 gp | 15 | 2 | 1/2 weight | |
Silver, Alchemical | 44 gp | 344 gp | 8 | 1 | −1 damage |
1Masterwork weapons have a +1 enhancement bonus on attack rolls. |
Weapon Enhancements | |||
---|---|---|---|
Bonus Value | Additional Cost 1 | Hardness Increase 2 | Additional HP 2 |
+1 | +2,000 gp | +2 | +10 |
+2 | +8,000 gp | +4 | +20 |
+3 | +18,000 gp | +6 | +30 |
+4 | +32,000 gp | +8 | +40 |
+5 | +50,000 gp | +10 | +50 |
+6* | +72,000 gp 3 | +12 | +60 |
+7* | +98,000 gp 3 | +14 | +70 |
+8* | +128,000 gp 3 | +16 | +80 |
+9* | +162,000 gp 3 | +18 | +90 |
+10* | +200,000 gp 3 | +20 | +100 |
1 Increase total cost for magical enhancement by 2,000 gp for cold iron weapons. 2 Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities 3 If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10. |