Dire (or Cave) Bear CR 7
N Large Celestial/Fiendish/Enthropic/Resolute animal
Init +5; Senses Dark vision 60 ft., scent; Perception +12
DEFENSE
AC 18, touch 10, flat-footed 17 (+1 Dex, +8 natural, –1 size)
hp 95 [115] (10d8+50 [52] )
Fort +12 [14], Ref +8, Will +4
SR 13
Enthropic - Resist Acid and Fire 10
Celestial - Resist Acid, Cold, and Electricity 10
Fiendish - Resist Cold and Fire 10
Resolute - Resist Acid Cold And fire 10
DR 5/ evil, Good, Chaos or Law
OFFENSE
Speed 40 ft.
Melee 2 claws +13 [15] (1d6+7 [1d6+9 ] plus grab), bite +13[15] (1d8+7) [1d8+7]
Space 10 ft.; Reach 5 ft.
Special attacks smite evil/good/chaos/law
STATISTICS
Str 25 [29], Dex 13, Con 21[25], Int 2, Wis 12, Cha 10
Base Atk +7; CMB +15[17] (+19 grapple)[21]; CMD 26 [28](30 vs. trip) [32]
Feats Endurance, Improved Initiative, Iron Will, Run, Skill Focus (Perception)
Skills Perception +12, Swim +19[21]; Racial Modifiers +4 Swim
SPECIAL ABILITIES
Smite evil/good/chaos/law (Su): 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+10) against evil/good/chaotic/lawful foes; smite persists until target is dead or the creature rests).
Augment Summoning
Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat.