Summoned Giant Wasp
GiantWasp_zpsd5463adc.jpg

N Large Celestial/Fiendish/Enthropic/Resolute vermin
Init +1; Senses darkvision 60 ft.; Perception +9

DEFENSE
AC 14, touch 10, flat-footed 13; (+1 Dex, +4 natural, –1 size)
hp 34 [42] (4d8+16) [4d8+24]
Fort +8 [+10], Ref +2, Will +2
Immune mind-affecting effects

Enthropic - Resist Acid and Fire 5
Celestial - Resist Acid, Cold, and Electricity 5
Fiendish - Resist Cold and Fire 5
Resolute - Resist Acid Cold And fire 5

OFFENSE
Speed 20 ft., fly 60 ft. (good)
Melee sting +6 [+8] (1d8+6 [1d8+8] plus poison)
Space 10 ft.; Reach 5 ft.

STATISTICS
Str 18 [22] , Dex 12, Con 18 [22] , Int —, Wis 13, Cha 11
Base Atk +3; CMB +8 [+10] ; CMD 19 [21]
Skills Fly +3, Perception +9; Racial Modifiers +8 Perception

SPECIAL ABILITIES

Poison (Ex): Sting—injury; save Fort DC 18 [20]; frequency 1/round for 6 rounds; effect 1d2 Dexterity damage; cure 1 save. The save DC is Constitution-based, and includes a +2 racial bonus.

SPECIAL ABILITIES

Smite evil/good/chaos/law (Su): 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+4) against evil/good/chaotic/lawful foes; smite persists until target is dead or the creature rests).

Augment Summoning
Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat.

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