N Medium Celestial/Fiendish/Enthropic/Resolute animal
Init +1; Senses darkvision 60 ft., low-light vision, scent; Perception +5
DEFENSE
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 [17] (2d8+4) [2d8+8]
Fort +5 [+7], Ref +4, Will +0
SR 5
Enthropic - Resist Acid and Fire 5
Celestial - Resist Acid, Cold, and Electricity 5
Fiendish - Resist Cold and Fire 5
Resolute - Resist Acid Cold And fire 5
OFFENSE
Speed 40 ft.
Melee 2 hooves –3 [-1] (1d3) [1d3+2]
Special Attacks Smite evil/good
STATISTICS
Str 13 [17], Dex 13, Con 14 [18], Int 2, Wis 11, Cha 4
Base Atk +1; CMB +2 [+4]; CMD 13 [15] (17 [19] vs. trip)
Feats Endurance, RunB
Skills Perception +5
SQ docile
SPECIAL ABILITIES
Docile (Ex): Unless specifically trained for combat (see the Handle Animal skill, a horse's hooves are treated as secondary attacks.
Smite evil/good/chaos/law (su): 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+2) against evil/good/chaotic/lawful foes; smite persists until target is dead or the creature rests).
Augment Summoning
Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat.