Tetsubo
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A slight improvement over the great club, this weapon consists of a long, slender length whose upper half is shod with a thick sheet of studded iron. The iron gives added weight and strength to the club, while the studs are designed to crack helmets and armor.

Enhancements

Material Enhancements
Material Average Masterwork 1 Hardness Hit Points Special
Steel 10 gp 310 gp 5 10
Adamantine 3,010 gp 5 13 Bypass hardness less than 20
Bone
Darkwood 110 gp 410 gp 5 10 1/2 weight
Iron, Cold 10 gp 310 gp 5 10 Magical enchantments cost an additional 2,000 gp
Silver, Alchemical 190 gp 490 gp 5 10 −1 damage
1Masterwork weapons have a +1 enhancement bonus on attack rolls.
Weapon Enhancements
Bonus Value Additional Cost 1 Hardness Increase 2 Additional HP 2
+1 +2,000 gp +2 +10
+2 +8,000 gp +4 +20
+3 +18,000 gp +6 +30
+4 +32,000 gp +8 +40
+5 +50,000 gp +10 +50
+6* +72,000 gp 3 +12 +60
+7* +98,000 gp 3 +14 +70
+8* +128,000 gp 3 +16 +80
+9* +162,000 gp 3 +18 +90
+10* +200,000 gp 3 +20 +100
1 Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
2 Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities
3 If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.
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