Vada
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Physical Description: Vada look very much like Humans and are almost indistinguishable, with a few exceptions: almost all Vada have blonde hair, green or blue eyes and have a distinguishable accent among them when they speak. Some other hair and eye colors have been noted from time to time. Vada have dim glowing eyes that tend to match the color of their eye coloring.

Society: Vada seem to revolve their entire society and beliefs around magic, with the leaders of their settlements and cities always being some form of arch-mage or very powerful caster. There are, however, some Vada that do not use the art of magic and choose to practice martial professions instead.

Relations: Vada tend to get along with most races, but usually butt heads with Elves, having a different view of how magic should be used and practiced. Most elves see them as abusers of their ability to cast magic and believe they have no moderation when it comes to its use; nothing is forbidden to a Vada. Outsiders tend to deeply insult Vada with the term "gloweye," "dandelion," or other dandy-ish comments and insults.

Alignment and Religion: The personality of a Vada tends to differ from individual to individual, much like a human. Most Vada are agnostic.

Adventurers: Vada who take up adventuring are usually looking for some new knowledge or a particular forgotten lore. It is not normally arcane topics that lead a Vada to explore, but some random question to their secondary field of knowledge. A Vada interested in cheese-making who hears of a new kind of cheesecloth, or one who has studied cobbling who seeks a unique style of boot simply must seek the provenance of this new marvel, even if its hundred of miles away. Not many Vada go on adventures for fame, wealth or glory; it's usually stereotyped that Vada whom fall under this category are unable to cast magic. Vada are usually wizards,sorcerers or machine-smiths however its not uncommon to see some take a faith and become clerics.

Racial Benefits
Ability Bonus: +2 Intelligence, +2 Charisma, -2 Strength. Vada are educated and very creative, but lack physical prowess.
Medium: Vada are medium creatures and have no bonuses or penalties due to their size.
Type: Vada are Humanoids with the Vada sub-type.
Normal Speed: Vada have a base speed of 30 feet.
Arcane Focus : Vada gain a +2 racial bonus on concentration checks made to cast arcane spells defensively.
Magical Linguist: Vada gain a +1 bonus to the DC of spells they cast that have the language-dependent descriptor or that create glyphs, symbols, or other magical writings. They also gain a +2 racial bonus on saving throws against such spells. Vada with a Charisma score of 11 or higher also gain the following spell-like abilities (the caster level is equal to the user's character level): 1/day—arcane mark, message, read magic.
Educated: Vada receive a +2 bonus to any two Knowledge checks of the player’s choice.
Bonuses: Vada are immune to Arcanium and Arcanium energy effects (but not an explosion), such as Arcanium energy bursts and radiation. They do not need to make a fortitude roll to pick it up or touch it.
Languages: Vada being speaking Vadalani and Common. Vada with high Intelligence scores can choose any languages they want (except Druidic). See the Linguistics skill page for more information about these languages. The bonus languages are not retroactive if you increase your Intelligence score.

Race Traits

Avid Reader: You have a passion for reading, and can quickly digest written information. The first time each day you prepare spells or extracts from a spellbook or formula book, preparing those spells or extracts takes half the normal amount of time.

Magical College Graduate: You have completed the basic curriculum at the Arcanum College, though higher degrees of education are still available. Once a week you re-roll a failed Spellcraft check, and can use the Spellcraft skill to earn money lecturing in the same way other characters can use Perform skills to earn money performing.

Alternate Racial Benefits

Ancient Foe: Some Vada are trained on hunting down and killing their Kval cousins, they receive a gain a +4 dodge bonus to AC against Kval and a +1 racial bonus on attack rolls against Kval and Morlocks, This replaces Magical Linguist and Arcane Focus.

Mage Hunter: Due to the Vada being a society that has a lot of arcane spellcasters some of them are trained to handle them better, These Vada receive a a +2 racial bonus on Spellcraft checks made to identify a spell being cast and a +1 racial bonus on attack rolls against arcane spellcasters. Vada only gain this bonus against creatures that use spells, not against those that only use spell-like abilities, This replaces Arcane focus and magical linguist.

Child of Arcanium: though rare, some Vada are born with a different type of Arcanium Immunity than their kin, Arcanium radiation gives them the effect of Regeneration 1 a number of rounds per day equal to their level , radiation explosions do no damage to them but heal them at a rate of 2 hitpoints per level per day and lastly, they are treated as having the Scent ability to find natural Arcanium deposits as long as they are within 30 feet of it. This replaces, Magical linguist, Arcane focus and, Arcanium immunity.

Demographics

Vada in the western Kingdoms: Vada are commonly found in Althena, though there are a large number of Vada that have left their home country for various reasons and are commonly seen in the human nations.

Vada in Calari: Vada typically are found in areas that have large concentrations of Arcanium within Calari.

Vada Lore
Adult Middle Age Old Venerable Maximum Age
18 years 62 years 93 years 125 years 185 years

Need help for weight? use Height and weight chart

Gender Height Weight
Male 5' - 6'6 130 - 220 lbs.
Female 4'7 - 6'1 95 - 185 lbs.
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