Variant multiclassing

Under the core rules, multiclassing can lead to a wide disparity in character ability. With this system, each character can choose a secondary class at 1st level that she trains in throughout her career, without giving up levels in her primary class. Once selected, this choice is permanent A character who selects this option doesn’t gain feats at 3rd, 7th, 11th, 15th, and 19th levels, but instead gains class features from her secondary class as described down below.

Note:

you can't multiclass the same classes for example urban ranger/ranger .

Unless it states otherwise, you do not get the full effects of a sub class skill for example, you do not get the full effects of a bloodline power unless it specifically says so ask a GM for help do not assume.

Multiclass Character Advancement

Character Level Ability
1st Feat
2nd
3rd Secondary class feature
4th
5th Feat
6th
7th Secondary class feature
8th
9th Feat
10th
11th Secondary class feature
12th
13th Feat
14th
15th Secondary class feature
16th
17th Feat
18th
19th Secondary class feature
20th

Barbarian

A character who chooses barbarian as her secondary class gains the following secondary class features.

Rage: At 3rd level, she gains the rage class feature for a number of rounds per day equal to her Constitution modifier + her character level.

Uncanny Dodge: At 7th level, she gains uncanny dodge

Rage Power: At 11th level, she gains a rage power. For the purpose of which rage powers she can select, her effective barbarian level is equal to 1/2 her character level, but for the purpose of the rage power’s effect, her effective barbarian level is equal to her full character level.

Damage Reduction: At 15th level, she gains DR 3/—.

Greater Rage: At 19th level, she gains greater rage.

Bard

A character who chooses bard as his secondary class gains the following secondary class features.

Bardic Knowledge: At 3rd level, he gains the bardic knowledge class feature, treating his character level as his effective bard level.

Bardic Performance: At 7th level, he gains the ability to inspire courage and inspire competence as a bard of his character level – 4 for a number of rounds per day equal to his Charisma modifier + his character level.

Versatile Performance: At 11th level, he gains versatile performance in one Perform skill of his choice. He can retrain all his ranks in the two associated skills for free.

Lore Master: At 15th level, he gains lore master as a 5th level bard.

Additional Performances: At 19th level, he gains the ability to use dirge of doom and inspire greatness as a bard of his character level – 4.

Cleric

A character who chooses cleric as her secondary class gains the following secondary class features.

Deity: At 1st level, she must select a deity within one alignment step of her own. She gains the cleric’s aura, bonus languages, code of conduct, and restriction from casting spells of opposed alignments. She also gains the cleric’s spontaneous casting ability, which she can use with any prepared casting classes that have the appropriate spells on their spell lists.

Domain: At 3rd level, she selects one domain her deity grants, gaining that domain’s 1st-level granted power, treating her character level as her effective cleric level.

Channel: At 7th level, she gains the ability to channel energy as a cleric of her character level – 6 a number of times per day equal to her Charisma modifier + 1.

Improved Channel: At 11th level, her ability to channel energy improves to that of a cleric of her character level – 4.

Improved Domain: At 15th level, she gains the additional domain power of her chosen domain, treating her character level as her effective cleric level.

Greater Channel: At 19th level, her channel energy ability improves to that of a cleric of her character level – 2.

Druid

A character who chooses druid as her secondary class gains the following secondary class features.

Code: At 1st level, she gains Druidic as a bonus language and must abide by the druidic code of conduct—respecting nature, not teaching the Druidic language to outsiders, not wearing metal armor, and so on.

Wild Empathy: At 3rd level, she gains wild empathy, treating her character level as her effective druid level.

Companion: At 7th level, she gains an animal companion as a druid of her character level – 4. No ability other than Improved Companion can ever increase her effective druid level for this purpose.

Improved Companion: At 11th level, her animal companion increases to that of a druid of her full character level.

Wild Shape: At 15th level, she gains the ability to use wild shape to turn into a Small or Medium animal two times per day for up to 1 hour per character level each time.

Greater Wildshape: At 19th level, her wild shape improves to include the 6th-level druid options, and she can use wild shape three times per day.

Fighter

A character who chooses fighter as his secondary class gains the following secondary class features.

Bravery: At 3rd level, he gains the bravery class feature as a fighter of his character level – 1.

Armor Training 1: At 7th level, he gains armor training 1.

Weapon Training 1: At 11th level, he gains weapon training 1.

Armor Training 2: At 15th level, he gains armor training 2.

Weapon Training 2: At 19th level, he gains weapon training 2.

Gunslinger

A character who chooses gunslinger as her secondary class gains the following secondary class features.

Firearm Proficiency: At 3rd level, she gains proficiency in all firearms.

Gunsmith: At 7th level, she gains the gunsmith class feature.

Deed: At 11th level, she gains the Amateur Gunslinger feat.

Improved Deed: At 15th level, she gains a 3rd-level gunslinger deed of her choice.

Greater Deed: At 19th level, she gains a 7th-level gunslinger deed of her choice.

Magus

A character who chooses magus as his secondary class gains the following secondary class features.

Arcane Pool: At 3rd level, he gains the arcane pool class feature as a magus of his character level – 2.

Magus Arcana: At 7th level, he gains one magus arcana. He treats his character level as his effective magus level when determining whether or not he can select an arcana.

Spellstrike: At 11th level, he gains the spellstrike class feature, but he can use it only with spells that are on the magus spell list.

Improved Arcana: At 15th level, he gains one additional magus arcana.

Greater Arcana: At 19th level, he gains one additional magus arcana.

Monk

A character who chooses monk as his secondary class gains the following secondary class features.

Armor: At 1st level, he loses all his secondary monk abilities when wearing armor, using a shield, or carrying a medium or heavy load.

Unarmed Strike: At 3rd level, he gains the Improved Unarmed Strike feat and the unarmed damage of a monk of his character level – 2.

Evasion: At 7th level, he gains evasion.

Ki Pool: At 11th level, he gains the ki pool class feature of a monk of his character level – 2, with a number of ki points equal to 1/2 his character level. He only ever gains ki pool (lawful) if he is of lawful alignment.

AC Bonus: At 15th level, he gains a +3 dodge bonus to AC.

Improved Evasion: At 19th level, he gains improved evasion.

Ranger

A character who chooses ranger as his secondary class gains the following secondary class features.

Track: At 3rd level, he gains the track class feature, treating his character level as his effective ranger level.

Favored Enemy: At 7th level, he gains the 1st favored enemy class feature.

Favored Terrain: At 11th level, he gains the 1st favored terrain class feature.

Expert Tracker: At 15th level, he gains the woodland stride and swift tracker class features.

Quarry: At 19th level, he gains the quarry class feature.

Rogue

A character who chooses rogue as her secondary class gains the following secondary class features.

Trapfinding: At 3rd level, she gains the trapfinding class feature.

Sneak Attack: At 7th level, she gains the sneak attack class feature. She can deal 1d6 points of extra damage. This extra damage increases by 1d6 for every 4 levels beyond 7th, to a maximum of 4d6 at 19th level.
Evasion: At 11th level, she gains evasion.

Uncanny Dodge: At 15th level, she gains uncanny dodge.

Improved Uncanny Dodge: At 19th level, she gains improved uncanny dodge, treating her character level as her effective rogue level.

Sorcerer

A character who chooses sorcerer as her secondary class gains the following secondary class features.

Bloodline: At 1st level, she must select a sorcerer bloodline. She treats her character level as her effective sorcerer level for all bloodline powers.

Bloodline Power: At 3rd level, she gains her bloodline’s 1st-level bloodline power. Improved Bloodline Power: At 7th level, she gains her bloodline’s 3rd-level bloodline power

Blood Feat: At 11th level, she gains one of her bloodline’s feats or Eschew Materials.

Greater Bloodline Power: At 15th level, she gains her bloodline’s 9th-level bloodline power.

True Bloodline Power: At 19th level, she gains her bloodline’s 15th-level bloodline power.

Witch

A character who chooses witch as her secondary class gains the following secondary class features.

Patron: At 1st level, she chooses a patron. She never qualifies for the Extra Hex feat.

Witch’s Familiar: At 3rd level, she gains a familiar, treating her character level as her effective witch level.

Hex: At 7th level, she gains a hex of her choice as a 1stlevel witch. If she chooses the slumber hex, it can affect only creatures with Hit Dice less than her character level.

Cantrip: At 11th level, if she has an Intelligence score of 10 or higher, she chooses a witch cantrip and can cast that cantrip as a spell-like ability at will. She uses her character level as the caster level and Intelligence as the cantrip’s key ability score.

Improved Hex: At 15th level, she gains a second hex as a 1st-level witch, and her first hex advances as if she were an 8th-level witch.

Major Hex: At 19th level, she gains a major hex as a 10thlevel witch. She cannot gain the ice tomb hex.

Wizard

A character who chooses wizard as his secondary class gains the following secondary class features.

School: At 1st level, he chooses a school of magic in which to specialize. For all powers of that school, he treats his character level as his effective wizard level.

Familiar: At 3rd level, he gains a familiar, treating his character level as his effective wizard level.

School Power: At 7th level, he gains the 1st-level powers of his chosen school. If any of those powers grant an extra effect at 20th level, the character does not gain that extra effect.

Cantrip: At 11th level, if he has an Intelligence score of 10 or higher, he chooses a wizard cantrip from his chosen school and can cast that cantrip as a spell-like ability at will. He uses his character level as the caster level and Intelligence as the cantrip’s key ability score.

Discovery: At 15th level, he gains an arcane discovery or wizard bonus feat, treating his character level as his effective wizard level.

Greater School Power: At 19th level, he gains the 8th-level power of his chosen school.

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