Viper Snake
Viper_zps1bf56941.jpg

N Tiny celestial/fiendish animal
Init +3; Senses darkvision 60 ft., low-light vision, scent; Perception +9
DEFENSE

AC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)
hp 3 [5] (1d8–1) [1d8+1]
Fort +1 [+3], Ref +5, Will +1
SR 5
Enthropic - Resist Acid and Fire 5
Celestial - Resist Acid, Cold, and Electricity 5
Fiendish - Resist Cold and Fire 5
Resolute - Resist Acid Cold And fire 5

OFFENSE

Speed 20 ft., climb 20 ft., swim 20 ft.
Melee bite +5 (1d2–2 [1d2] plus poison)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks smite evil/good

STATISTICS

Str 4 [8], Dex 17, Con 8 [12], Int 1, Wis 13, Cha 2
Base Atk +0; CMB +1 [+3]; CMD 8 [10] (can't be tripped)
Feats Weapon Finesse
Skills Climb +11 [+13], Perception +9, Stealth +15, Swim +11 [+13]; Racial Modifiers +4 Perception, +4 Stealth

SPECIAL ABILITIES

Smite Evil/Good (Su): 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+1) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).

Poison (Ex): Bite—injury; save Fort DC 9 [11]; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 1 save.

Augment Summoning

Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat.

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