Wizard Sorcerer Spells
Abjuration
Spell Name School Comp. Description
Resistance Abjuration Subject gains +1 on saving throws.
Conjuration
Spell Name School Comp. Description
Acid Splash Conjuration Orb deals 1d3 acid damage.
Divination
Spell Name School Comp. Description
Detect Magic Divination Detects all spells and magic items within 60 ft.
Detect Poison Divination Detects poison in one creature or small object.
Read Magic Divination Read scrolls and spellbooks.
Enchantment
Spell Name School Comp. Description
Daze Enchantment A single humanoid creature with 4 HD or less loses its next action.
Evocation
Spell Name School Comp. Description
Dancing Lights Evocation Creates torches or other lights.
Fire Flash Evocation Ray deals 1d3 fire damage.
Flare Evocation Dazzles one creature (–1 penalty on attack rolls).
Light Evocation Object shines like a torch.
Ray of frost Evocation Ray deals 1d3 cold damage.
Ray of Mercy Evocation Ray deals 1d4 nonlethal damage.
Sonic Ray Evocation Ray deals 1d3 sonic damage.
Spark Evocation Ignites flammable objects.
Illusion
Spell Name School Comp. Description
Ghost Sound Illusion Figment sounds
Haunted Fey Aspect Illusion You surround yourself with disturbing illusions.
Necromancy
Spell Name School Comp. Description
Bleed Necromancy Cause a stabilized creature to resume dying.
Disrupt Undead Necromancy Deals 1d6 damage to one undead.
Touch of Fatigue Necromancy Touch attack fatigues target.
Transmutation
Spell Name School Comp. Description
Jolt Transmutation Ray deals 1d3 electrical damage.
Mage Hand Transmutation 5-pound telekinesis.
Mending Transmutation Makes minor repairs on an object.
Message Transmutation Whisper conversation at distance.
Open/Close Transmutation Opens or closes small or light things.
Universal
Spell Name School Comp. Description
Arcane Mark Universal Inscribes a personal rune on an object or creature (visible or invisible).
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