Abjuration |
Spell Name |
School |
Comp. |
Description |
Arcane Lock |
Abjuration |
M |
Magically locks a portal or chest. |
Bullet Shield |
Abjuration |
|
You gain a +4 deflection bonus to AC against firearm attacks. |
Crimson Confession |
Abjuration |
|
Touching the marked object or area turns one's skin red. |
Endure Elements Communal |
Abjuration |
|
As endure elements, but you may divide the duration among creatures touched. |
Miserable Pity |
Abjuration |
|
Opponents cannot attack a pathetic creature. |
Obscure Object |
Abjuration |
|
Masks object against scrying. |
Protection From Chaos ,Communal |
Abjuration |
|
As protection from chaos, but you may divide the duration among creatures touched |
Protection From Evil ,Communal |
Abjuration |
|
As protection from evil, but you may divide the duration among creatures touched. |
Protection from Good ,Communal |
Abjuration |
|
As protection from good, but you may divide the duration among creatures touched. |
Protection from law ,Communal |
Abjuration |
|
As protection from law, but you may divide the duration among creatures touched. |
Protection from arrows |
Abjuration |
|
Subject gains DR 10/magic against ranged attacks. |
Resist Energy |
Abjuration |
|
Ignores first 10 (or more) points of damage per attack from specified energy type. |
Conjuration |
Spell Name |
School |
Comp. |
Description |
Acid Arrow |
Conjuration |
|
Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels. |
Arrow Eruption |
Conjuration |
|
Creates duplicates of killing arrow. |
Create Pit |
Conjuration |
|
Creates an extradimensional pit. |
Cushioning Bands |
Conjuration |
|
Force bands protect against crushing. |
Dust of Twilight |
Conjuration |
|
Black particles extinguish light sources within area. |
Fiery Shuriken |
Conjuration |
M |
Calls forth several fiery projectiles ready to be flung at opponents. |
Fog Cloud |
Conjuration |
|
Fog obscures vision. |
Glitterdust |
Conjuration |
|
Blinds creatures, outlines invisible creatures. |
Mount, Communal |
Conjuration |
|
As mount, but you may divide the duration among creatures touched. |
Returning Weapon |
Conjuration |
|
Grants a weapon the returning special weapon quality. |
Slipstream |
Conjuration |
|
Wave boosts creature’s speed. |
Stone Call |
Conjuration |
|
2d6 damage to all creatures in area. |
Summon Monster II |
Conjuration |
|
Summons extraplanar creature to fight for you. |
Summon Undead II |
Conjuration |
|
Summons undead creature to fight for you |
Summon Swarm |
Conjuration |
|
Summons swarm of bats, rats, or spiders. |
Web |
Conjuration |
|
Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement. |
Divination |
Spell Name |
School |
Comp. |
Description |
Detect Thoughts |
Divination |
|
Allows “listening” to surface thoughts. |
Locate Object |
Divination |
|
Senses direction toward object (specific or type). |
See Invisibility |
Divination |
|
Reveals invisible creatures or objects. |
Share Memory |
Divination |
|
Share one memory with the target. |
Spell Gauge |
Divination |
|
Worshipers of Cadmus Only |
Enchantment |
Spell Name |
School |
Comp. |
Description |
Compasionate Ally |
Enchantment |
|
Target is compelled to help injured ally. |
Daze Monster |
Enchantment |
|
Living creature of 6 HD or less loses its next action. |
Delay Pain |
Enchantment |
|
Ignore pain for 1 hour/level. |
Hideous laughter |
Enchantment |
|
Subject loses actions for 1 round/level |
Oppressive Boredom |
Enchantment |
|
Target loses its next action. |
Qualm |
Enchantment |
|
Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing. |
Seducer's Eyes |
Enchantment |
|
Worshipers of Alessa Only |
Tactical Acumen |
Enchantment |
|
You gain an additional +1 on attack rolls or to AC due to battlefield positioning. |
Touch of Idiocy |
Enchantment |
|
Subject takes 1d6 penalty to Int, Wis, and Cha. |
Evocation |
Spell Name |
School |
Comp. |
Description |
Burning Gaze |
Evocation |
|
Inflict 1d6 fire damage to creature by looking at it. |
Darkness |
Evocation |
|
20-ft. radius of supernatural shadow. |
Defensive Shock |
Evocation |
|
Electricity damages your attackers. |
Fire Breath |
Evocation |
|
Exhale a cone of flame at will |
Flaming Sphere |
Evocation |
|
Rolling ball of fire deals 3d6 fire damage. |
Frigid Touch |
Evocation |
|
Target takes cold damage and is staggered. |
Frost fall |
Evocation |
|
The area is covered in a chilling frost. |
Gust of Wind |
Evocation |
|
Blows away or knocks down smaller creatures. |
Light Prison |
Evocation |
|
Worshipers of Samaria Only |
Pilfering Hand |
Evocation |
|
You may seize an object or manipulate it from afar. |
Protective Penumbra |
Evocation |
|
Shadow protects the target from light. |
Ricochet Shot |
Evocation |
|
Imbues a projectile weapon to give its ammunition the ability to ricochet. |
Scorching Ray |
Evocation |
|
Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3). |
Shatter |
Evocation |
|
Sonic energy damages objects or crystalline creatures. |
Spontaneous Immolation |
Evocation |
|
Target takes 3d6 points of fire damage and catches on fire |
Illusion |
Spell Name |
School |
Comp. |
Description |
Blur |
Illusion |
|
Attacks miss subject 20% of the time |
Disguise Other |
Illusion |
|
As disguise self, but affects you or another. |
Haunting Mists |
Illusion |
|
Creatures are shaken and take Wis damage |
Mad Hallucinations |
Illusion |
|
Target takes penalties to mental actions. |
Hypnotic pattern |
Illusion |
|
Fascinates 2d4 + level HD of creatures. |
Invisibility |
Illusion |
|
Subject is invisible for 1 min./level or until it attacks. |
Mad Hallucinations |
Illusion |
|
Target takes penalties to mental actions. |
Magic Mouth |
Illusion |
|
Object speaks once when triggered. |
Minor Image |
Illusion |
|
As silent image, plus some sound |
Mirror Image |
Illusion |
|
Creates decoy duplicates of you. |
Misdirection |
Illusion |
|
Misleads divinations for 1 creature or object. |
Phantom Trap |
Illusion |
|
Makes item seem trapped. |
Symbol of Mirroring |
Illusion |
|
Triggered rune creates mirror images. |
Necromancy |
Spell Name |
School |
Comp. |
Description |
Blindness/Deafness |
Necromancy |
|
Makes subject blinded or deafened. |
Blood in the Water |
Necromancy |
|
While the spell is in effect, all sharks, feeders in the depths, and creatures with the blood frenzy ability in the area gain a +2 bonus to Strength and Constitution and take a –2 penalty to AC. |
Brow Gasher |
Necromancy |
|
Slashing weapon deals bleed damage to an opponent’s head. |
Command Undead |
Necromancy |
|
Undead creature obeys your commands. |
Companion Life Link |
Necromancy |
|
Sense whenever your companion is wounded and call out to it in a time of need. |
Defending Bone |
Necromancy |
|
(Lyvalia Worshipers only) |
False Life |
Necromancy |
|
Gain 1d10 temporary hp + 1/level (max +10). |
Ghoul Hunger |
Necromancy |
|
Worshipers of Zephyra Only |
Ghoul Touch |
Necromancy |
|
Paralyzes one subject, which exudes stench that makes those nearby sickened. |
Life Pact |
Necromancy |
|
Affected creatures automatically donate hp to stabilize fallen ally. |
Pernicious Poison |
Necromancy |
|
Target takes a -4 penalty against poison. |
Scare |
Necromancy |
|
Causes all targeted creatures of less than 6 HD to become frightened. |
Spectral Hand |
Necromancy |
|
Creates disembodied glowing hand to deliver touch attacks. |
Steal Voice |
Necromancy |
|
Target gains the croaking spellblight. |
Touch of Bloodletting |
Necromancy |
|
Worshipers of Rajuk Only |
Unshakable Chill |
Necromancy |
|
Target is afflicted with severe cold. |
Transmutation |
Spell Name |
School |
Comp. |
Description |
Accelerate Poison |
Transmutation |
|
Hastens targeted poison’s onset. |
Adoration |
Transmutation |
|
You gain a bonus on Diplomacy checks and performance combat checks. |
Alter Self |
Transmutation |
|
You can assume the form of any Medium creature of the humanoid type. |
Bear's Endurance |
Transmutation |
|
Subject gains +4 to con for 1 min./level. |
Bull's Strength |
Transmutation |
|
Subject gains +4 to Str for 1 min./level. |
Cat's Grace |
Transmutation |
|
Subject gains +4 to Dex for 1 min./level. |
Certain grip |
Transmutation |
|
You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD. |
Darkvision |
Transmutation |
|
See 60 ft. in total darkness. |
Destabilize Powder |
Transmutation |
|
Ammunition in the targeted firearm is prone to misfire. |
Eagle's Splendor |
Transmutation |
|
Subject gains +4 to Cha for 1 min./level. |
Fox's Cunning |
Transmutation |
|
Subject gains +4 to Int for 1 min./level. |
Glide |
Transmutation |
|
You take no falling damage, move 60 ft./round while falling. |
Kinetic Reverberation |
Transmutation |
|
Channels the force of an enemy’s attack back into its weapon. |
Knock |
Transmutation |
|
Opens locked or magically sealed door. |
Molten Orb |
Transmutation |
|
Molten metal splash weapon deals 2d6 fire damage plus ongoing damage. |
Owl's Wisdom |
Transmutation |
|
Subject gains +4 to Wisdom for 1 min./level. |
Pyrotechnics |
Transmutation |
|
Turns fire into blinding light or thick smoke. |
Recoil Fire |
Transmutation |
|
Ammunition in the targeted firearm generates excessive recoil. |
Reinforce Armaments, Communal |
Transmutation |
|
As reinforce armaments, but you may divide the duration among objects touched |
Silk To Steel |
Transmutation |
|
Use a scarf as a shield or whip. |
Stabilize Powder |
Transmutation |
|
Ammunition in the targeted firearm is less likely to misfire. |
Twisted Space |
Transmutation |
|
Targeted creature’s attacks target a random square instead of the intended target. |
Whispering Wind |
Transmutation |
|
Sends a short message 1 mile/level. |